Capture lets you focus on the creative parts of lighting design. It is very easy to create a lighting concept, and then experiment with different aspects:
Get a feeling for the stage, set and physical environment
Experiment with throw distances, coverage and angles
Mix and balance colors, projections and breakups
Assist with physical rig design and measuring.
Setting up the stage, adding fixtures, filters and gobos is all done very easily and quickly. Capture is so efficient that you can use it as a tool when discussing the lighting with directors and customers, in detail as well as outline, live!
Capture features a number of preset objects from which you can create a stage set, including boxes, cylinders & even staircases. Other supplied objects include furniture, musical instruments, and even people.
Selected items are dropped on to the CAD plan and can then be edited using the properties window to enter the exact dimensions of the object. In addition to the objects above, Capture can import objects in AutoCAD (DXF and DWG) format (Capure 2005 Extended version only).
No more limitations!
All objects in Capture are fully modular with variable dimensions which can be entered in imperial as well as metric units. Using the built-in shapes you can create almost any stage in no time!
In Capture 2005, old limitations of one-at-a-time object property editing have been removed, leaving you with complete freedom.
Moving lights & console feedback
As well as conventional lighting, Capture simulates multi-channel moving lights with all of its parameters (such as gobo and colour wheels, colour mixing, movement speed and lamp intensity). Capture even takes in to account the difference in light output between different fixture types.
All fixtures are connected to channels in a 512 channel universe, just as in reality. Capture allows you to connect any universe to an external DMX source for real-time simulation. A number of DMX providers are available through Ethernet protocols, or via external
DMX boxes.
Capture is also capable of sending back channel selection and fixture parameter information to lighting consoles that support the Capture CITP protocol. This feature can greatly improve the focusing time as multiple moving lights can be selected and then focused to the same position with only one click of the mouse.
Live visualisation
The live visualisation concept has grown very popular lately and Capture is one of the best live visualisers available on the market. Light beams are visualised with colour, size and gobos in real time with no rendering time. Capture has been designed to be as realistic as possible.
Capture is not only one of the most realistic looking visualisers on the market, it is also one of the most interconnectable! With Capture you can work with a wide variety of consoles without extra hardware. Capture supports DMX feedback, fixture selection and even patch transfer.
Apart from the standard features you would expect from any similar package, Capture's live visualiser also features:
Live rotating fixture bodies
Frost simulation
Correctly sized and visible fixture apertures
The most physically correct visual output available on the market.
Capture uses OpenGL for the live visualisation - which means that you can make good use of the industry high-end graphics cards available. Investing in a good graphics card is just as important as your software investment!
Paperwork
Being able to document your work for rigging and distribution purposes is important. With Capture you can create traditional plots as well as reports. The reporting functionality is tightly integrated with the fixture list that is always available for easier fixture identification.
Competetive pricing
Compared to the competition, Capture has a very attractive price. One of the intentions behind Capture has always been to bring computer aided lighting design software to the parts of the market that have a restricted budget.